TFL 2006 Rulebook (ARCHIVE)

Changes

Player Trades: Traded players no longer have thier contract years reset when traded. Contract years can be bought (price TBD). A Player trade section will be added prior to the start of the 2006 season

Official Tools

League Management Software: CBSSportsline
Draft Software: Fantasy Auctioneer

Roster Information

There are 22 roster slots available which can be filled with any position (13 active players + 9 players on your bench). The owner is responsible for fielding a full team, if they are unable to do so then they will forfeit all points until they field a legal roster.

Required Positions

1 - QB
1 - RB
1 - WR
1 - TE
1 - K

Offensive Flex Positions

3 - any combination of WR,RB or TE

Defensive Flex Positions

5 - combination of DL, DB or LB (only 2 may be Linebackers)

Bench

9 - any combination of position

Injured Reserve

In addition to the roster slots, there are 2 spots reserved for injured players (IR). Players being placed on the IR must be designated "OUT" on the Injured Reserve List at Game Time. Player salaries will be reclaimed for the duration of the injury. The TFL official IR list is located on ESPN at: http://sports.espn.go.com/nfl/injuries

When a player comes off of the IR (designated less than "OUT"), they must be either cut or returned to the roster. Failure to comply* will result in zero (0) points scored for the offending week(s).

Illegal Roster

The penalty for an illegal roster will result in the highest scoring ineligible player being disqualified and replaced with your lowest scoring reserve. The responsibility for setting a valid roster falls upon the owner, and not on the TFL toolset.

NOTE: Judgement of abuse is left up to the commissioner

Scoring

The following table shows the break down for fantasy points awarded to athletes. The fantasy points for each one of these stats is added together for each athlete to get their fantasy points total. All of the active athletes on your roster are combined to give your team a weekly fantasy points score. If your fantasy points are more than your opponent's for the week, then you win and your opponent loses. The team in the league with the best win-loss record at the end of the season will win the league.

NOTE: Athletes receive yardage points only for full 15, 25 or 30-yard increments. For example, a running back rushes for 102 yards and catches passes for another 58 yards. That athlete scores 9 fantasy points; 6 points for 90 yards rushing (drop the extra 12 yards) and 3 fantasy points for 45 yards receiving (drop the extra 13 yards). YOU DO NOT GET PENALIZED FOR NEGATIVE YARDAGE TOTALS.


Offense Scoring
Scoring Method Points
TD 6
2 Point Conversion 2
Rushing/Receiving Yards (every 15 yards) 1
Passing Yards (every 30 yards) 1
Fumble (only if lost) -3
Interception (throwin) -3
Defense Scoring
Scoring Method Points
TD 6
Solo Tackle 1
Assist .75
Sack 3
Interception (caught) 4
Fumble Recovery 4
Safety 5
Special Team Scoring
Scoring Method Points
TD 6
Field Goal (0-39) 3
Field Goal (40-49) 4
Field Goal (50+) 5
PAT (kicking) 1
20 Return Yds. (Kickoff Ret./Punt Ret./Int Ret.) 1

The TFL official scoreboard is ESPN: http://sports.espn.go.com/nfl/scoreboard

Defensive Adjustment Scoring explained

This scoring system is based on head-to-head competition with the other owners in your league. Your team can affect the fantasy points scored by your opponent's team. Your goal is still to score more fantasy points each week than your opponent, and if you do, then you get a win and they get a loss.

In this type of scoring system, the defensive athletes you decide to have in active slots for the week will either subtract or add fantasy points to your opponent's score. The strategy basically works around your defense against their offense, and your offense against their defense. The three athletes you start in the Def. Flex positions can increase or decrease the fantasy points earned by your opponent's Wide Receivers (WR) and Running Backs (RB). Here's how athletes match up:


Strategic Adjusments
Defensive Adjustments Receiving Rushing
DL (per each played) +10% -15%
LB (per each played) 0% 0%
DB (per each played) -15% +10%

Salary Cap

The current TFL salary cap is set at $220 ($10/player average). Following are some rules regarding the salary and how it is applied throughout the year. This list represents a high-level overview of top questions regarding the TFL Salary Cap. The commissioner reserves the right to make judgement calls as the season progresses.

Franchise Tags (keeper rules)

Following is the official Franchise Tag information. Note: the bottom 8 teams are allowed to keep a number of players at the previous years salary.

01-04: place: 3 players
05-06: place: 6 players
09-12: place: 8 players + 1 player "frozen"
13-16: place: 10 players + 2 players "frozen"

Note: the following restrictions apply to franchise tags